The over-seas wonder, Next-Gen, has been given the amazing privalige of seeing Halo 3’s single-player campaign up close and oh-so personal. They are tooting their own horn, saying they are the first people besides Bungie to see this much campaign goodness. Better than that, the article is a spoiler-ridden six pages long. Man, is this a dream?
Naturalizing something only smoke and mirrors managed to achieve in its forebears has subtly changed Halo 3’s battlefield. “In Halo 1 and 2 you’d have to spawn a load of guys at the front, and once the player has killed those guys, you’d spawn some guys behind a rock and so the entire battle would sort of play out the same way,” says Jaime Greisemer, Halo 3’s sandbox design lead, the man behind the new weapons and equipment, damage systems and AI behaviors. “But now we spawn a whole battlefield full of guys and have fun. If you want to engage these guys right up front, you can. If you want to stand up on a ridge, they’ll start shooting back.”
Man, tastes like biscuits. I know Halo 3 is coming out in two weeks, but do we really need this much info? I say we should all cover our eyes and ears, hide in a corner, and hope we don’t get any more surprises.
[via Next-Gen]
Jayslacks


