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	<title>Comments on: Prince of Persia: Going with the flow (and then breaking it)</title>
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	<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/</link>
	<description>Gaming News, Reviews, and Rants</description>
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		<title>By: pierre</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-24522</link>
		<dc:creator>pierre</dc:creator>
		<pubDate>Mon, 09 Aug 2010 12:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-24522</guid>
		<description>I know this game since I was young but I haven&#039;t played it yet. Is it fun?</description>
		<content:encoded><![CDATA[<p>I know this game since I was young but I haven&#8217;t played it yet. Is it fun?</p>
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		<title>By: Bailey Singh</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-24194</link>
		<dc:creator>Bailey Singh</dc:creator>
		<pubDate>Wed, 28 Jul 2010 00:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-24194</guid>
		<description>Prince of Persia has definitely great graphics and storyline. Jake is also the best actor for this movie..-:</description>
		<content:encoded><![CDATA[<p>Prince of Persia has definitely great graphics and storyline. Jake is also the best actor for this movie..-:</p>
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		<title>By: Dominic Gonzales</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-23220</link>
		<dc:creator>Dominic Gonzales</dc:creator>
		<pubDate>Sun, 13 Jun 2010 11:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-23220</guid>
		<description>Prince of Persia is definitely one of the best movies this year.*`~</description>
		<content:encoded><![CDATA[<p>Prince of Persia is definitely one of the best movies this year.*`~</p>
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		<title>By: Dennis</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-13860</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Sat, 20 Jun 2009 19:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-13860</guid>
		<description>Yep, that&#039;s about right.  I really dug the flow of the game; jumping and climbing around.  It was forgiving when you messed up and fluid when you didn&#039;t.  But the combat was just frustratingly bad.  So bad that I couldn&#039;t bring myself to finish it.</description>
		<content:encoded><![CDATA[<p>Yep, that&#8217;s about right.  I really dug the flow of the game; jumping and climbing around.  It was forgiving when you messed up and fluid when you didn&#8217;t.  But the combat was just frustratingly bad.  So bad that I couldn&#8217;t bring myself to finish it.</p>
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		<title>By: Tobizzle</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-12115</link>
		<dc:creator>Tobizzle</dc:creator>
		<pubDate>Wed, 29 Apr 2009 15:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-12115</guid>
		<description>Spot on!  The climbing was just to easy the path too obvious, and then the combat was a bitch, actually making me give up on the game because one boss battle just went on and on and on.  Not fun at all.  It&#039;s a shame because I always found the combat in The Two Thrones to be such fun: running up the walls, leaping over guys and stabbing them.  And I loved the stealth kills, shame they didn&#039;t bring them back.</description>
		<content:encoded><![CDATA[<p>Spot on!  The climbing was just to easy the path too obvious, and then the combat was a bitch, actually making me give up on the game because one boss battle just went on and on and on.  Not fun at all.  It&#8217;s a shame because I always found the combat in The Two Thrones to be such fun: running up the walls, leaping over guys and stabbing them.  And I loved the stealth kills, shame they didn&#8217;t bring them back.</p>
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		<title>By: Jensemann</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7684</link>
		<dc:creator>Jensemann</dc:creator>
		<pubDate>Thu, 05 Feb 2009 23:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7684</guid>
		<description>I would like to make a couple of points if I may. I think that the most reviewer picking on the good stuff on that game. For example the &quot;You can&#039;t die&quot;-Thing, well, what are we talking about here anyway, it is a metaphor fore failing. So what is the problem with replacing one metaphor with another. And I really like this one and its execution, especially after playing &quot;too human&quot; and seeing this tedious valkyrie for about a hundred times.
Or the ease of play, well I quiet like it. If I need a challenge I am playing Ikaruga. But I do understand, if somebody doesn&#039;t like it because of that.
A and about the repetitiveness. I think the problem is not repetitiveness in general but if something gets tedious. And I don&#039;t think this is to be found in in prince of persia. In fact I normally quiet enjoy repetitive games. Donkey Kong, Space Invaders or SMB all those games are repetitive and that is why there are some much fun. Pattern to recognize and to master that&#039;s what it is all about. The only thing you can say is that it is easy. 
I will not argue a case for the fighting system, they will have to work on this.
But what really annoyed the hell out of me is that it   The unbelievable boring story. And the way its told. Even though I do not mind the new characters the sorry is first so predictable and then so tolkien-esque. The manifested evil, the corrupted and then the best is her story. Well what were their thinking. 
And about the story-telling itself I really liked the dialogue but after a while I would have appreciated to got some of the story told when moving. I felt the breaks were too artificial, too to abrupt. That was What really bugged me.
Regards 
J</description>
		<content:encoded><![CDATA[<p>I would like to make a couple of points if I may. I think that the most reviewer picking on the good stuff on that game. For example the &#8220;You can&#8217;t die&#8221;-Thing, well, what are we talking about here anyway, it is a metaphor fore failing. So what is the problem with replacing one metaphor with another. And I really like this one and its execution, especially after playing &#8220;too human&#8221; and seeing this tedious valkyrie for about a hundred times.<br />
Or the ease of play, well I quiet like it. If I need a challenge I am playing Ikaruga. But I do understand, if somebody doesn&#8217;t like it because of that.<br />
A and about the repetitiveness. I think the problem is not repetitiveness in general but if something gets tedious. And I don&#8217;t think this is to be found in in prince of persia. In fact I normally quiet enjoy repetitive games. Donkey Kong, Space Invaders or SMB all those games are repetitive and that is why there are some much fun. Pattern to recognize and to master that&#8217;s what it is all about. The only thing you can say is that it is easy.<br />
I will not argue a case for the fighting system, they will have to work on this.<br />
But what really annoyed the hell out of me is that it   The unbelievable boring story. And the way its told. Even though I do not mind the new characters the sorry is first so predictable and then so tolkien-esque. The manifested evil, the corrupted and then the best is her story. Well what were their thinking.<br />
And about the story-telling itself I really liked the dialogue but after a while I would have appreciated to got some of the story told when moving. I felt the breaks were too artificial, too to abrupt. That was What really bugged me.<br />
Regards<br />
J</p>
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		<title>By: webnet</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7562</link>
		<dc:creator>webnet</dc:creator>
		<pubDate>Mon, 02 Feb 2009 00:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7562</guid>
		<description>While the combat gameplay was repetitive, I felt like the boss battles built up to something and each battle lead you closer to an awesome climax... ok that sounds bad.  From the Alchemist&#039;s aerial battle to the Warrior&#039;s tower crashing to ground, the game seemed to grow more exciting during each battle.  However I can see where you criticism is coming from.  The combat itself didn&#039;t evolve when the levels and bosses did, making the game seem somewhat stagnant, at times like a copy and paste routine.</description>
		<content:encoded><![CDATA[<p>While the combat gameplay was repetitive, I felt like the boss battles built up to something and each battle lead you closer to an awesome climax&#8230; ok that sounds bad.  From the Alchemist&#8217;s aerial battle to the Warrior&#8217;s tower crashing to ground, the game seemed to grow more exciting during each battle.  However I can see where you criticism is coming from.  The combat itself didn&#8217;t evolve when the levels and bosses did, making the game seem somewhat stagnant, at times like a copy and paste routine.</p>
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		<title>By: casual alcoholic</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7550</link>
		<dc:creator>casual alcoholic</dc:creator>
		<pubDate>Sun, 01 Feb 2009 00:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7550</guid>
		<description>I&#039;m in the minority here, but I loved every design choice they took.  It&#039;s  my favorite entry in the series thus far.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in the minority here, but I loved every design choice they took.  It&#8217;s  my favorite entry in the series thus far.</p>
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		<title>By: Joel G</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7502</link>
		<dc:creator>Joel G</dc:creator>
		<pubDate>Fri, 30 Jan 2009 05:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7502</guid>
		<description>While I normally despise QTE&#039;s, I actually thought the boss special attacks were the best executed ones in the game. This is because even if they DID hit me the first time, the animation leading up to it would be the same whenever the boss attempted to use it again. This would let you know what button you were going to need to push before it even appeared on the screen.

In fact, certain animation tip offs were even carried through all bosses because you could notice it on the Prince rather than the enemy.  You&#039;ll notice that whenever the Prince flips his sword so he&#039;s wielding it in a backward grip, the attack the boss is going to use requires the X button to be pressed in order to deflect it.

I thought the ability to watch the way the characters, rather than just seeing a giant blue X on my screen, allowed me to stay immersed in the game. It also gave me an extra split second to prevent incoming pain.</description>
		<content:encoded><![CDATA[<p>While I normally despise QTE&#8217;s, I actually thought the boss special attacks were the best executed ones in the game. This is because even if they DID hit me the first time, the animation leading up to it would be the same whenever the boss attempted to use it again. This would let you know what button you were going to need to push before it even appeared on the screen.</p>
<p>In fact, certain animation tip offs were even carried through all bosses because you could notice it on the Prince rather than the enemy.  You&#8217;ll notice that whenever the Prince flips his sword so he&#8217;s wielding it in a backward grip, the attack the boss is going to use requires the X button to be pressed in order to deflect it.</p>
<p>I thought the ability to watch the way the characters, rather than just seeing a giant blue X on my screen, allowed me to stay immersed in the game. It also gave me an extra split second to prevent incoming pain.</p>
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		<title>By: Spartancloud</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7413</link>
		<dc:creator>Spartancloud</dc:creator>
		<pubDate>Wed, 28 Jan 2009 03:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7413</guid>
		<description>It&#039;s sounds interesting, to bad about the battles because asides from that it sounds great. I might still pick this up later this year, just because it still sounds like a good game.</description>
		<content:encoded><![CDATA[<p>It&#8217;s sounds interesting, to bad about the battles because asides from that it sounds great. I might still pick this up later this year, just because it still sounds like a good game.</p>
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		<title>By: Michael</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7398</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 27 Jan 2009 21:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7398</guid>
		<description>I much preferred the previous trilogy, the gameplay of this one did feel like one long quicktime event.  

Playing through it made me want to go back and play the original trilogy... time-magic is way cooler than auto-saves and assisted-jumps.</description>
		<content:encoded><![CDATA[<p>I much preferred the previous trilogy, the gameplay of this one did feel like one long quicktime event.  </p>
<p>Playing through it made me want to go back and play the original trilogy&#8230; time-magic is way cooler than auto-saves and assisted-jumps.</p>
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		<title>By: Frank Anderson</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7394</link>
		<dc:creator>Frank Anderson</dc:creator>
		<pubDate>Mon, 26 Jan 2009 23:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7394</guid>
		<description>Damn, I need to start playing my copy of Yakuza 1 while my store still has a copy of Yakuza 2... 

Playing last gen games  hard now. Sometimes I am ok, sometimes my inner graphics whore comes out.</description>
		<content:encoded><![CDATA[<p>Damn, I need to start playing my copy of Yakuza 1 while my store still has a copy of Yakuza 2&#8230; </p>
<p>Playing last gen games  hard now. Sometimes I am ok, sometimes my inner graphics whore comes out.</p>
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		<title>By: Anthony Gornicki</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7393</link>
		<dc:creator>Anthony Gornicki</dc:creator>
		<pubDate>Mon, 26 Jan 2009 23:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7393</guid>
		<description>Good description.  I&#039;m still interested in trying it out...  but there are so many games and a limited budget.  Plus I just got Mirror&#039;s Edge, Chrono Trigger DS, and Yakuza 2...  What am I doing to myself?!  ;)</description>
		<content:encoded><![CDATA[<p>Good description.  I&#8217;m still interested in trying it out&#8230;  but there are so many games and a limited budget.  Plus I just got Mirror&#8217;s Edge, Chrono Trigger DS, and Yakuza 2&#8230;  What am I doing to myself?!  <img src='http://www.eat-sleep-game.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: John W</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7392</link>
		<dc:creator>John W</dc:creator>
		<pubDate>Mon, 26 Jan 2009 22:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7392</guid>
		<description>I&#039;m playing through this now, as I found it for $20 off. Loving the platforming.

The &quot;QTE&quot; description isn&#039;t quite apt. You&#039;re hitting buttons to jump and grab rings at specific times; the jump button always makes you jump. This is not hitting a randomly flashing button in order to progress a cutscene. Where it is similar to a quick time event is that the actions flow out longer than we&#039;re used to. After you grab that ring and propel yourself, you won&#039;t have to hit another button for about a second as he runs along the wall. The platforming feels like a simplified God of War (specifically the wall climbing parts), and at first it&#039;s jarring as you don&#039;t have to hit as many buttons to get the actions you want. That scaling back of button pressing gives the detached feeling that many people are calling QTE-like. But very quickly it gets what the 2D Sonic games got - the joy of rushing through neat areas and going from bit to bit, but with more to input.

The absense of long reloads because of failure is relieving. Despite this game being supposedly &quot;too easy,&quot; there are challenges where I&#039;ve fallen ten straight times. Waiting for the game to restart each time and hiking back to that spot ten times would have driven me batty. Instead I skipped the frustration that was acceptable years ago, but at this point is a punishment that does not add to my satisfaction upon succeeding at all. Those people who do gain additional satisfaction from load time punishment are likely to feel the opposite way.

Funny thing about the combat - some of the boss encounters do take a while, but the ones Phil was complaining about on the podcast I actually cleared in under 30 seconds a piece. Those fights still needed more variety (as he said on the podcast, they recycle the same attacks without cool down and it gets straight-up silly), but since none last more than five minutes for, they feel like pallet cleansers before I jump back into the level and hunt down the collectible seeds. Phil, I totally agree with a need for proper flow in these fights, and way less actual timed button pressing.

I cannot get over how fun this simplified racing and platforming is for me. There&#039;s this mix of scenery, motion and just enough tricks that I can&#039;t get enough of it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m playing through this now, as I found it for $20 off. Loving the platforming.</p>
<p>The &#8220;QTE&#8221; description isn&#8217;t quite apt. You&#8217;re hitting buttons to jump and grab rings at specific times; the jump button always makes you jump. This is not hitting a randomly flashing button in order to progress a cutscene. Where it is similar to a quick time event is that the actions flow out longer than we&#8217;re used to. After you grab that ring and propel yourself, you won&#8217;t have to hit another button for about a second as he runs along the wall. The platforming feels like a simplified God of War (specifically the wall climbing parts), and at first it&#8217;s jarring as you don&#8217;t have to hit as many buttons to get the actions you want. That scaling back of button pressing gives the detached feeling that many people are calling QTE-like. But very quickly it gets what the 2D Sonic games got &#8211; the joy of rushing through neat areas and going from bit to bit, but with more to input.</p>
<p>The absense of long reloads because of failure is relieving. Despite this game being supposedly &#8220;too easy,&#8221; there are challenges where I&#8217;ve fallen ten straight times. Waiting for the game to restart each time and hiking back to that spot ten times would have driven me batty. Instead I skipped the frustration that was acceptable years ago, but at this point is a punishment that does not add to my satisfaction upon succeeding at all. Those people who do gain additional satisfaction from load time punishment are likely to feel the opposite way.</p>
<p>Funny thing about the combat &#8211; some of the boss encounters do take a while, but the ones Phil was complaining about on the podcast I actually cleared in under 30 seconds a piece. Those fights still needed more variety (as he said on the podcast, they recycle the same attacks without cool down and it gets straight-up silly), but since none last more than five minutes for, they feel like pallet cleansers before I jump back into the level and hunt down the collectible seeds. Phil, I totally agree with a need for proper flow in these fights, and way less actual timed button pressing.</p>
<p>I cannot get over how fun this simplified racing and platforming is for me. There&#8217;s this mix of scenery, motion and just enough tricks that I can&#8217;t get enough of it.</p>
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		<title>By: Philip Kollar</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7390</link>
		<dc:creator>Philip Kollar</dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7390</guid>
		<description>Kevin -- seriously agreed on the crowd. Really great to see so many people commenting and discussing the article. Definitely the kind of readers we want hanging around!</description>
		<content:encoded><![CDATA[<p>Kevin &#8212; seriously agreed on the crowd. Really great to see so many people commenting and discussing the article. Definitely the kind of readers we want hanging around!</p>
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		<title>By: Kevin</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7389</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7389</guid>
		<description>I&#039;ve been pondering a PoP purchase, but I truly despise QTEs.  Reaction time is not one of my strengths.  Whenever QTEs come into play, I&#039;m usually focused on the part of the screen where I know the button I&#039;m supposed to press is going to pop up.  It&#039;s not fun, and I end up missing a lot of the cool animations.

This has me wondering, does anyone really enjoy QTE gameplay?  Would you be sad if the game just went into a cut scene to finish the battle instead?

Liking the new ESG crowd.  It&#039;s so great to read from so many insightful commenters.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been pondering a PoP purchase, but I truly despise QTEs.  Reaction time is not one of my strengths.  Whenever QTEs come into play, I&#8217;m usually focused on the part of the screen where I know the button I&#8217;m supposed to press is going to pop up.  It&#8217;s not fun, and I end up missing a lot of the cool animations.</p>
<p>This has me wondering, does anyone really enjoy QTE gameplay?  Would you be sad if the game just went into a cut scene to finish the battle instead?</p>
<p>Liking the new ESG crowd.  It&#8217;s so great to read from so many insightful commenters.</p>
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		<title>By: Jacob</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7387</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Mon, 26 Jan 2009 17:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7387</guid>
		<description>I didn&#039;t like the combat at all in PoP. Against the regular enemies it was too simplistic...I just flung elika at them, followed up with a sword attack and 9 times out of 10 I would kill them instantly for some reason. And the boss encounters were, as you point out, 90% one-button quick time events. 

I loved the platforming, and of course PoP is probably the most beautiful looking game I&#039;ve ever played. And, contrary to alot of opinions i&#039;ve heard and read, I actually liked the characters and most of their dialogue (I think I enjoyed talking to Elika more than fighting). I just wish they could have spent a little more time developing a more satisfying combat system to round everything out.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t like the combat at all in PoP. Against the regular enemies it was too simplistic&#8230;I just flung elika at them, followed up with a sword attack and 9 times out of 10 I would kill them instantly for some reason. And the boss encounters were, as you point out, 90% one-button quick time events. </p>
<p>I loved the platforming, and of course PoP is probably the most beautiful looking game I&#8217;ve ever played. And, contrary to alot of opinions i&#8217;ve heard and read, I actually liked the characters and most of their dialogue (I think I enjoyed talking to Elika more than fighting). I just wish they could have spent a little more time developing a more satisfying combat system to round everything out.</p>
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		<title>By: sarge mat</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7384</link>
		<dc:creator>sarge mat</dc:creator>
		<pubDate>Mon, 26 Jan 2009 11:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7384</guid>
		<description>I don’t think the &quot;death system&quot; would bother me that much. We are all far to into the die and restart system. Wile Prince of Persia might go too far towards a casual system I welcome any try at something a bit different. 

I do hope to check this game out some time.</description>
		<content:encoded><![CDATA[<p>I don’t think the &#8220;death system&#8221; would bother me that much. We are all far to into the die and restart system. Wile Prince of Persia might go too far towards a casual system I welcome any try at something a bit different. </p>
<p>I do hope to check this game out some time.</p>
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		<title>By: Andrew H</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7383</link>
		<dc:creator>Andrew H</dc:creator>
		<pubDate>Mon, 26 Jan 2009 10:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7383</guid>
		<description>I&#039;d like to see more writers explore the idea that casual game design philosophies are encroaching on hardcore games. It&#039;s an interesting idea worth investigation.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see more writers explore the idea that casual game design philosophies are encroaching on hardcore games. It&#8217;s an interesting idea worth investigation.</p>
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		<title>By: Frank Anderson</title>
		<link>http://www.eat-sleep-game.com/news/2009/01/25/prince-of-persia-going-with-the-flow-and-then-breaking-it/comment-page-1/#comment-7382</link>
		<dc:creator>Frank Anderson</dc:creator>
		<pubDate>Mon, 26 Jan 2009 06:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=880#comment-7382</guid>
		<description>Artie-  It seems to me you are more saying that you should ignore any weaknesses you see in the game if you find what it is striving for to be something worth applauding.

I think the problem people have talking about this game is that it is just too hard to give the dev team props for what they did create because of mistakes that could have been corrected.

What I experienced while playing was the game was exactly the inverse of what a developer wants- the more I played the less I felt engaged by the game.

I am sure part of the problem was that i found the new Prince&#039;s &#039;edgy&#039; character annoying... there were moments that were good (the I spy game), but most of the time I wanted him to quit trying to be so cool.

Add to this that I simply got sick of seeing the same jumps, rings, at boards to run up or along and it means that most of the game&#039;s core aspects started to wear on me as the game went on.

I am sure there are some that will fall in love with PoP. I am not saying they are wrong at all. I would say that they are perhaps looking for something other than what the average gamer is looking for.

I definately do not think that looking at all the aspects of a game equates to reducing the game to a checklist. If we gave every game props for what it does right while ignoring the bits that stumble then every game would get a perfect score. And it would also not be fiar to our audience.</description>
		<content:encoded><![CDATA[<p>Artie-  It seems to me you are more saying that you should ignore any weaknesses you see in the game if you find what it is striving for to be something worth applauding.</p>
<p>I think the problem people have talking about this game is that it is just too hard to give the dev team props for what they did create because of mistakes that could have been corrected.</p>
<p>What I experienced while playing was the game was exactly the inverse of what a developer wants- the more I played the less I felt engaged by the game.</p>
<p>I am sure part of the problem was that i found the new Prince&#8217;s &#8216;edgy&#8217; character annoying&#8230; there were moments that were good (the I spy game), but most of the time I wanted him to quit trying to be so cool.</p>
<p>Add to this that I simply got sick of seeing the same jumps, rings, at boards to run up or along and it means that most of the game&#8217;s core aspects started to wear on me as the game went on.</p>
<p>I am sure there are some that will fall in love with PoP. I am not saying they are wrong at all. I would say that they are perhaps looking for something other than what the average gamer is looking for.</p>
<p>I definately do not think that looking at all the aspects of a game equates to reducing the game to a checklist. If we gave every game props for what it does right while ignoring the bits that stumble then every game would get a perfect score. And it would also not be fiar to our audience.</p>
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