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	<title>Comments on: Rebel FM Game Club &#8212; Call of Cthulhu &#8212; Episode 1 &#8212; 02/16/2009</title>
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	<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/</link>
	<description>The home of Rebel FM.</description>
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		<title>By: free ipad facebook</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-32268</link>
		<dc:creator>free ipad facebook</dc:creator>
		<pubDate>Fri, 30 Sep 2011 16:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-32268</guid>
		<description>&lt;strong&gt;apple ipad future...&lt;/strong&gt;

Interesting, I wonder what the statistics are on your first point there...</description>
		<content:encoded><![CDATA[<p><strong>apple ipad future&#8230;</strong></p>
<p>Interesting, I wonder what the statistics are on your first point there&#8230;</p>
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	<item>
		<title>By: electronic drop bolt lock manufacturer security door lock</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-31642</link>
		<dc:creator>electronic drop bolt lock manufacturer security door lock</dc:creator>
		<pubDate>Tue, 23 Aug 2011 11:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-31642</guid>
		<description>&lt;strong&gt;electronic lock lock...&lt;/strong&gt;

Rebel FM Game Club &#8212; Call of Cthulhu &#8212; Episode 1 &#8212; 02/16/2009 &#171; eat. sleep. game....</description>
		<content:encoded><![CDATA[<p><strong>electronic lock lock&#8230;</strong></p>
<p>Rebel FM Game Club &#8212; Call of Cthulhu &#8212; Episode 1 &#8212; 02/16/2009 &laquo; eat. sleep. game&#8230;.</p>
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	<item>
		<title>By: Are Aliens Real?</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-29157</link>
		<dc:creator>Are Aliens Real?</dc:creator>
		<pubDate>Tue, 29 Mar 2011 08:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-29157</guid>
		<description>&lt;strong&gt;Nice site...&lt;/strong&gt;

you have a nice website Hi I really like your website...</description>
		<content:encoded><![CDATA[<p><strong>Nice site&#8230;</strong></p>
<p>you have a nice website Hi I really like your website&#8230;</p>
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	<item>
		<title>By: Chuck Ansara</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-28340</link>
		<dc:creator>Chuck Ansara</dc:creator>
		<pubDate>Thu, 17 Feb 2011 09:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-28340</guid>
		<description>There is a complete sub-industry in the field of the cellular telephone industry place related to the jailbreak or unlocking of the mobile phones so that they can be employed on any cellular network, and recent Supreme Court decisions in the USA handed down have confirmed that the jailbreak market is legal and legitimate. That is, end-person customers are quite in their legal rights to do what they desire to their cellular phone handset to enable the cell phone to work on other network carriers which is commonly known as jailbreak or unlocking the network block. 
Learn how to &lt;a href=&quot;http://www.jailbreak4iphone.org/&quot; rel=&quot;nofollow&quot;&gt;Jailbreak your iPhone&lt;/A&gt;</description>
		<content:encoded><![CDATA[<p>There is a complete sub-industry in the field of the cellular telephone industry place related to the jailbreak or unlocking of the mobile phones so that they can be employed on any cellular network, and recent Supreme Court decisions in the USA handed down have confirmed that the jailbreak market is legal and legitimate. That is, end-person customers are quite in their legal rights to do what they desire to their cellular phone handset to enable the cell phone to work on other network carriers which is commonly known as jailbreak or unlocking the network block.<br />
Learn how to <a href="http://www.jailbreak4iphone.org/" rel="nofollow">Jailbreak your iPhone</a></p>
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		<title>By: waedi</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-25380</link>
		<dc:creator>waedi</dc:creator>
		<pubDate>Tue, 05 Oct 2010 13:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-25380</guid>
		<description>i can not see blue lights, how do I activate the AIM-Mode??</description>
		<content:encoded><![CDATA[<p>i can not see blue lights, how do I activate the AIM-Mode??</p>
]]></content:encoded>
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		<title>By: Fallout 3 Playstation - A double dose of Emil &#171; Fallout 3 Playstation</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-9548</link>
		<dc:creator>Fallout 3 Playstation - A double dose of Emil &#171; Fallout 3 Playstation</dc:creator>
		<pubDate>Tue, 10 Mar 2009 19:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-9548</guid>
		<description>[...] you&#8217;re interested in hearing about Cthulhu, give the podcast a listen. To get the game, check your local game store or download it at [...]</description>
		<content:encoded><![CDATA[<p>[...] you&#8217;re interested in hearing about Cthulhu, give the podcast a listen. To get the game, check your local game store or download it at [...]</p>
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		<title>By: Fallout 3 Playstation - New Screens for The Pitt &#171; Fallout 3 Playstation</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-9128</link>
		<dc:creator>Fallout 3 Playstation - New Screens for The Pitt &#171; Fallout 3 Playstation</dc:creator>
		<pubDate>Sun, 01 Mar 2009 17:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-9128</guid>
		<description>[...] you&#8217;re interested in hearing about Cthulhu, give the podcast a listen. To get the game, check your local game store or download it at [...]</description>
		<content:encoded><![CDATA[<p>[...] you&#8217;re interested in hearing about Cthulhu, give the podcast a listen. To get the game, check your local game store or download it at [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Jon</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8968</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 27 Feb 2009 17:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8968</guid>
		<description>Huh, I made it that time. Whaddayaknow.</description>
		<content:encoded><![CDATA[<p>Huh, I made it that time. Whaddayaknow.</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8942</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 27 Feb 2009 12:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8942</guid>
		<description>Just got my copy of the game for PC. Got up to the fish guys, thought &quot;screw this&quot;, listened to the podcast and came back determined to get past it.

On my most successful attempt, I ended up falling from a ladder.  Mostly, I would forget some action - like bolting the door in the third room - or have trouble getting into position to shut a door (several times I ended up on the wrong side...  Fucking fish fucking fuckers.)

I&#039;m now off to find a youtube video and a savegame so I can pretend I didn&#039;t fall off a ladder.</description>
		<content:encoded><![CDATA[<p>Just got my copy of the game for PC. Got up to the fish guys, thought &#8220;screw this&#8221;, listened to the podcast and came back determined to get past it.</p>
<p>On my most successful attempt, I ended up falling from a ladder.  Mostly, I would forget some action &#8211; like bolting the door in the third room &#8211; or have trouble getting into position to shut a door (several times I ended up on the wrong side&#8230;  Fucking fish fucking fuckers.)</p>
<p>I&#8217;m now off to find a youtube video and a savegame so I can pretend I didn&#8217;t fall off a ladder.</p>
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	<item>
		<title>By: RH</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8677</link>
		<dc:creator>RH</dc:creator>
		<pubDate>Tue, 24 Feb 2009 21:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8677</guid>
		<description>Is anyone else having this issue with the PC version?

 http://img3.imageshack.us/img3/2519/raincall.jpg

The &#039;rain droplet&#039; effect is pretty worthless when it shows up as a bunch of grey polygons sliding down the screen.</description>
		<content:encoded><![CDATA[<p>Is anyone else having this issue with the PC version?</p>
<p> <a href="http://img3.imageshack.us/img3/2519/raincall.jpg" rel="nofollow">http://img3.imageshack.us/img3/2519/raincall.jpg</a></p>
<p>The &#8216;rain droplet&#8217; effect is pretty worthless when it shows up as a bunch of grey polygons sliding down the screen.</p>
]]></content:encoded>
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	<item>
		<title>By: Fleeter</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8650</link>
		<dc:creator>Fleeter</dc:creator>
		<pubDate>Tue, 24 Feb 2009 03:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8650</guid>
		<description>@Marshmallow713

That part is confusing.

*Spoiler related to saving Ruth*

You&#039;ve got to backtrack a bit, after the brief cutscene and when you&#039;ve dispatched the attacking fishmen (or avoided them) you have to go back under the crates that you came in through and go up the nearby stairs and you can now open the door that was once locked.  You go through a room or two and them come back to the large warehouse area, now level with Ruth you must make your way across the planks.  You&#039;ll automatically save Ruth when you get close to her, she&#039;ll follow you out through a back window to the waiting truck.

*/spoiler*




I just completed the game, ran into a share of bugs and plenty of crashes (PC).  I applied the player created patch, which helped make the last few chapters of the game more enjoyable for the fact that I was itching to blaze through them. The increased run-speed made the crashes more bearable.  I wont mention the plot, an enjoyable game, for sure.

I don&#039;t feel that the rest of the game shares the same mystique the early couple of chapters held.  Maybe it&#039;s just that when plot items are revealed in any mystery, a bit of the original excitement is lost.  Reminds me of a show I&#039;ve been watching... it&#039;s on every Wednesday.</description>
		<content:encoded><![CDATA[<p>@Marshmallow713</p>
<p>That part is confusing.</p>
<p>*Spoiler related to saving Ruth*</p>
<p>You&#8217;ve got to backtrack a bit, after the brief cutscene and when you&#8217;ve dispatched the attacking fishmen (or avoided them) you have to go back under the crates that you came in through and go up the nearby stairs and you can now open the door that was once locked.  You go through a room or two and them come back to the large warehouse area, now level with Ruth you must make your way across the planks.  You&#8217;ll automatically save Ruth when you get close to her, she&#8217;ll follow you out through a back window to the waiting truck.</p>
<p>*/spoiler*</p>
<p>I just completed the game, ran into a share of bugs and plenty of crashes (PC).  I applied the player created patch, which helped make the last few chapters of the game more enjoyable for the fact that I was itching to blaze through them. The increased run-speed made the crashes more bearable.  I wont mention the plot, an enjoyable game, for sure.</p>
<p>I don&#8217;t feel that the rest of the game shares the same mystique the early couple of chapters held.  Maybe it&#8217;s just that when plot items are revealed in any mystery, a bit of the original excitement is lost.  Reminds me of a show I&#8217;ve been watching&#8230; it&#8217;s on every Wednesday.</p>
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	<item>
		<title>By: RageGoblin</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8645</link>
		<dc:creator>RageGoblin</dc:creator>
		<pubDate>Tue, 24 Feb 2009 02:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8645</guid>
		<description>I was enjoying the game for the story and atmosphere (not the gameplay, though...) until my game inexplicibly crashed during the horrible vehicle section.  It had been a while since I saved, since I&#039;m clearly an idiot.

Oh well.  Nuts to this game.

(Xbox version, if anyone is curious.)

Good luck at Sony, Nick!</description>
		<content:encoded><![CDATA[<p>I was enjoying the game for the story and atmosphere (not the gameplay, though&#8230;) until my game inexplicibly crashed during the horrible vehicle section.  It had been a while since I saved, since I&#8217;m clearly an idiot.</p>
<p>Oh well.  Nuts to this game.</p>
<p>(Xbox version, if anyone is curious.)</p>
<p>Good luck at Sony, Nick!</p>
]]></content:encoded>
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		<title>By: Marshmallow713</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8641</link>
		<dc:creator>Marshmallow713</dc:creator>
		<pubDate>Mon, 23 Feb 2009 23:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8641</guid>
		<description>I ran into a glitch at the end of the escape section. I couldn&#039;t figure out what I was supposed to do to get to Ruth and she fell and died. At this point, no matter what I would do, he would not let me leave and kept telling me he wouldn&#039;t leave until I got Ruth. I&#039;ll have to replay from a later save and pray this doesn&#039;t happen again.</description>
		<content:encoded><![CDATA[<p>I ran into a glitch at the end of the escape section. I couldn&#8217;t figure out what I was supposed to do to get to Ruth and she fell and died. At this point, no matter what I would do, he would not let me leave and kept telling me he wouldn&#8217;t leave until I got Ruth. I&#8217;ll have to replay from a later save and pray this doesn&#8217;t happen again.</p>
]]></content:encoded>
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		<title>By: Russ G</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8639</link>
		<dc:creator>Russ G</dc:creator>
		<pubDate>Mon, 23 Feb 2009 22:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8639</guid>
		<description>When talking about how you guys felt uneasy about the little girl getting torn up in the beginning of the game when you let the monster out of the closet, it reminded me of how fucked up it was in the game ”Prey” when you are going through the beginning portions of that game and there is a little kid locked up in a room and they release some of the aliens into the room in front of you. The kid screams, runs around and gets torn up right in front of you. That was unsettling when it came to little kid characters in games getting hurt or killed. Nice job bringing the back log back guys! I actually ordered a used copy of this weeks ago and received it the week of this podcast. I made it to where I spent the night in the town. Keep up the stellar work.</description>
		<content:encoded><![CDATA[<p>When talking about how you guys felt uneasy about the little girl getting torn up in the beginning of the game when you let the monster out of the closet, it reminded me of how fucked up it was in the game ”Prey” when you are going through the beginning portions of that game and there is a little kid locked up in a room and they release some of the aliens into the room in front of you. The kid screams, runs around and gets torn up right in front of you. That was unsettling when it came to little kid characters in games getting hurt or killed. Nice job bringing the back log back guys! I actually ordered a used copy of this weeks ago and received it the week of this podcast. I made it to where I spent the night in the town. Keep up the stellar work.</p>
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	<item>
		<title>By: bloodydrake</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8638</link>
		<dc:creator>bloodydrake</dc:creator>
		<pubDate>Mon, 23 Feb 2009 21:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8638</guid>
		<description>I noticed playing on the xbox360 there is no background music anymore.When i played it before it did have background music. It might have changed when the new NXE interface came out.

On the PC i get music and full 1920x1080p graphics(looks amazingly good on HDTV)but no rumble..its a tough trade off the rumble effect of your heartbeat is so well done but I love the atmosphere the music adds.

Reguardless I&#039;m loving playing this again. I miss these old school games. I really does remind me of pre Half life hero&#039;s that actually talked.
I get a real Gabriel Knight,Tex Murphy vibe from Jack.
It has so much potential, if a sequel was made by a studio like Bethesda or 2k Boston, where some of the more tedious game conventions could be updated, teams that still have the ability to create great narratives with that creepy ambiance needed in a lovecraftian story. 
Something inspired by the Dunwich Horror and At the mountains of Madness using the fallout3 engine..damn could be wicked.</description>
		<content:encoded><![CDATA[<p>I noticed playing on the xbox360 there is no background music anymore.When i played it before it did have background music. It might have changed when the new NXE interface came out.</p>
<p>On the PC i get music and full 1920x1080p graphics(looks amazingly good on HDTV)but no rumble..its a tough trade off the rumble effect of your heartbeat is so well done but I love the atmosphere the music adds.</p>
<p>Reguardless I&#8217;m loving playing this again. I miss these old school games. I really does remind me of pre Half life hero&#8217;s that actually talked.<br />
I get a real Gabriel Knight,Tex Murphy vibe from Jack.<br />
It has so much potential, if a sequel was made by a studio like Bethesda or 2k Boston, where some of the more tedious game conventions could be updated, teams that still have the ability to create great narratives with that creepy ambiance needed in a lovecraftian story.<br />
Something inspired by the Dunwich Horror and At the mountains of Madness using the fallout3 engine..damn could be wicked.</p>
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		<title>By: Spirit-of</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8635</link>
		<dc:creator>Spirit-of</dc:creator>
		<pubDate>Mon, 23 Feb 2009 17:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8635</guid>
		<description>I thought I&#039;d better get my thoughts down before the recording, just in case there&#039;s need for more fodder.

I&#039;m personally enjoying the game a whole lot more post-Attack of the Fish Men. I&#039;m enjoying the stealth elements even if the A.I. is on the light/dumb side. There are moments where I think, &quot;I&#039;m probably safe hear&quot; only to be wrong because an enemy has spotted me from a half mile away. Then there are other moments where they spot me, but if I hide in a dark corner (of the Earth *HA!*), or run out a nearby door, they give up the search in about 10 seconds. It gets better after the player acquires weapons though (I especially like the revolver), as it&#039;s always fun to get their attention, run out a door, then turn around and fire a couple of shots into their faces.

I&#039;m also thoroughly impressed with the sound design in this game. The visuals can be pretty tame at times, but the sound effects really off set this and help ratchet up the tension. The chase scene with Rebecca, The Fishmen pounding on the church doors, and the muffled sound effects as you tight rope across the rafters of the bank are all very good. It also tends to hit pretty hard with those jolting &quot;scare&quot; moments too. The white flash that hits as you&#039;re descending into the aisle, just before breaking Burnham from jail, hits the beat perfectly. Just as your character hits the ground there&#039;s a big boom and flash of white light? Yeah, that one caused every orifice on my body to pulse open for about .275 seconds.

This game definitely gets better once you get a feel for its mechanics, pacing, and limitations.</description>
		<content:encoded><![CDATA[<p>I thought I&#8217;d better get my thoughts down before the recording, just in case there&#8217;s need for more fodder.</p>
<p>I&#8217;m personally enjoying the game a whole lot more post-Attack of the Fish Men. I&#8217;m enjoying the stealth elements even if the A.I. is on the light/dumb side. There are moments where I think, &#8220;I&#8217;m probably safe hear&#8221; only to be wrong because an enemy has spotted me from a half mile away. Then there are other moments where they spot me, but if I hide in a dark corner (of the Earth *HA!*), or run out a nearby door, they give up the search in about 10 seconds. It gets better after the player acquires weapons though (I especially like the revolver), as it&#8217;s always fun to get their attention, run out a door, then turn around and fire a couple of shots into their faces.</p>
<p>I&#8217;m also thoroughly impressed with the sound design in this game. The visuals can be pretty tame at times, but the sound effects really off set this and help ratchet up the tension. The chase scene with Rebecca, The Fishmen pounding on the church doors, and the muffled sound effects as you tight rope across the rafters of the bank are all very good. It also tends to hit pretty hard with those jolting &#8220;scare&#8221; moments too. The white flash that hits as you&#8217;re descending into the aisle, just before breaking Burnham from jail, hits the beat perfectly. Just as your character hits the ground there&#8217;s a big boom and flash of white light? Yeah, that one caused every orifice on my body to pulse open for about .275 seconds.</p>
<p>This game definitely gets better once you get a feel for its mechanics, pacing, and limitations.</p>
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	<item>
		<title>By: RetroBob</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8633</link>
		<dc:creator>RetroBob</dc:creator>
		<pubDate>Mon, 23 Feb 2009 15:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8633</guid>
		<description>I don&#039;t have the inclination to read through every post, but in case anyone is having freezing problems playing on Xbox or Xbox 360 see the info below from Bethesda Support - it worked for me...

Q:   	Call of Cthulhu is locking up on me at some point in the game.
A:  	Random lockups usually occur from a corrupted save state. To correct this, try the following:

1. Try clearing your cache of the game. To clear your Xbox&#039;s cache of the game, you need at least three other Xbox games. Place the first game in and let it load until it gets to the game&#039;s main menu. Next, repeat this process with the other two games.

2. Delete any save files or games you no longer use from your Xbox hard drive.

If the game still locks at the same place, you will need to revert to an earlier save from a prior level.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have the inclination to read through every post, but in case anyone is having freezing problems playing on Xbox or Xbox 360 see the info below from Bethesda Support &#8211; it worked for me&#8230;</p>
<p>Q:   	Call of Cthulhu is locking up on me at some point in the game.<br />
A:  	Random lockups usually occur from a corrupted save state. To correct this, try the following:</p>
<p>1. Try clearing your cache of the game. To clear your Xbox&#8217;s cache of the game, you need at least three other Xbox games. Place the first game in and let it load until it gets to the game&#8217;s main menu. Next, repeat this process with the other two games.</p>
<p>2. Delete any save files or games you no longer use from your Xbox hard drive.</p>
<p>If the game still locks at the same place, you will need to revert to an earlier save from a prior level.</p>
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		<title>By: Greg</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8632</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Mon, 23 Feb 2009 14:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8632</guid>
		<description>@Hans
I didn&#039;t know that the controller rumbled for your heartbeat in the console version, that&#039;s pretty cool.

@Jer
The health system is explained in the manual. This is why I always read the manual before playing a game. There&#039;s always SOMETHING that they don&#039;t tell you in-game, or tell you way later in the game than I&#039;d like.</description>
		<content:encoded><![CDATA[<p>@Hans<br />
I didn&#8217;t know that the controller rumbled for your heartbeat in the console version, that&#8217;s pretty cool.</p>
<p>@Jer<br />
The health system is explained in the manual. This is why I always read the manual before playing a game. There&#8217;s always SOMETHING that they don&#8217;t tell you in-game, or tell you way later in the game than I&#8217;d like.</p>
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		<title>By: Peter</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8631</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 23 Feb 2009 13:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8631</guid>
		<description>&gt;The interrogation that follows Escape From Innsmouth is possibly the most badass thing I have seen in a video game

Except that you just went down to Innsmouth on a case and found a serial killer, several deformed freaks, and a grisly murder. The FBI just rescued you from said freaks and saw them shooting at you. 

So there&#039;s no reason for you to prevaricate with the authorities at all, and there&#039;s no reason for them to expect you to be difficult. 

It&#039;s all very macho, but like most macho things it&#039;s pointless and inane.</description>
		<content:encoded><![CDATA[<p>&gt;The interrogation that follows Escape From Innsmouth is possibly the most badass thing I have seen in a video game</p>
<p>Except that you just went down to Innsmouth on a case and found a serial killer, several deformed freaks, and a grisly murder. The FBI just rescued you from said freaks and saw them shooting at you. </p>
<p>So there&#8217;s no reason for you to prevaricate with the authorities at all, and there&#8217;s no reason for them to expect you to be difficult. </p>
<p>It&#8217;s all very macho, but like most macho things it&#8217;s pointless and inane.</p>
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		<title>By: Jer_LRR</title>
		<link>http://www.eat-sleep-game.com/news/2009/02/16/rebel-fm-game-club-call-of-cthulu-episode-1-02162009/comment-page-2/#comment-8629</link>
		<dc:creator>Jer_LRR</dc:creator>
		<pubDate>Mon, 23 Feb 2009 08:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.eat-sleep-game.com/news/?p=907#comment-8629</guid>
		<description>I picked this game up when it first came out, but got stuck on a game-ending-glitch and never went back to it. Thanks for inspiring me to dust it off - it&#039;s great :).

The interrogation that follows Escape From Innsmouth is possibly the most badass thing I have seen in a video game--based on both its content and the strength of the cameo.

I kind of wish the health system was more clearly explained, as I didn&#039;t really figure it out until a later on. That said, I appreciate it&#039;s complexity, and I love the resource management it inspires.</description>
		<content:encoded><![CDATA[<p>I picked this game up when it first came out, but got stuck on a game-ending-glitch and never went back to it. Thanks for inspiring me to dust it off &#8211; it&#8217;s great <img src='http://www.eat-sleep-game.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>The interrogation that follows Escape From Innsmouth is possibly the most badass thing I have seen in a video game&#8211;based on both its content and the strength of the cameo.</p>
<p>I kind of wish the health system was more clearly explained, as I didn&#8217;t really figure it out until a later on. That said, I appreciate it&#8217;s complexity, and I love the resource management it inspires.</p>
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