Bienvenidos! Thanks for joining us for episode 2 of our Game Club series on Crimson Skies: The High Road to Revenge. This week we talk about chapters 6-10, taking us through Arixo and Navajo territory into the first section of Chicago. For next week, be sure to play through chapter 15. Bombardier penis!
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So I think I will listen to this even though I am not playing along. I just need something to chuff it out.
redtubes a better location of the web to be hanging round if you’re considering ‘chuffing one out’
I had to go out of my way to make this comment… but it must be done.
Kidney Thieves SUCK. That was the worst part of Invisible War.
That’s right in the future everyone will be listening to third rate Evanescence rip-offs. That was the dumbest shit ever.
Don’t get me wrong Arthur, you’re a good dude, I have no issues with you. But your tastes in music are fucking horrifying
I have to say I wish I had time to go back and play crimson skies. Well more than that I wish I could go back in time and play on live.
This game was my first experience on xbl and I had an absolute blast with it. I have memories of winging around windy city taking that chicken to the hole! Unless I’m completely misremembering you also had the ability to play on live with splitscreen.
Curse you guys for making me nostalgic.
I’m holding off on listening to this episode until this weekend. I’m a little behind. Okay…a lot behind. I have two papers due and I had to restart my project for art 101. Hoping to catch up tomorrow!
I have a commute this morning, and I am taking this along. Thanks for giving me something to look forward to on the ride.
Ya’ll need to hook up in MP for this game. It’s friggin’ excellent. I miss playing MP in Crimson Skies, nobody plays it anymore and it makes me a little sad, because I love this game so damn much. My idea is that you guys do a MP session before the last episode of the Game Club for it. Let us know! Love you all! And your reportedly large penis’. Trim the pubes. Sorry, I find it hard to find a stopping point for comments.
I’m in the way behind category too. Way too tempting to play DA:O. Also, my 360 ate part of my save some I’m doing a fair bit of Arixo over again. Hopefully I’ll catch up in the next few days and can make an actual useful comment!
Hey! In the first episode of the Crimson Skies Game Club, Anthony mentioned that maybe they would organize a gaming session with Rebel FM fans on Xbox Live. But is Xbox Live for the first Xbox still working? And don’t they unplug the servers for some games when nobody’s playing anymore? Just wondering…
Just beat the game, I felt as someone who speaks German, I should let everyone know that Von Essen’s name translates to “Of to Eat” as essen is the verb “to eat”.
DREAMFALL NEXT GAME CLUB
Man, I hope I’m not the only one commenting about thier experience with Crimson Skies.
While playing through Chicago, it became more apparent to me that I am spoiled by new games that allow you to preview what a mission would demand before choosing to accept it. CS could highly benefit from this, as I was often caught with my pants down when I would click X to start a mission, clueless as to what that mission would entail: flying the turtle-slow Brigand on missions that required speed (like the glorified beer run), and taking my fast, but weak Bulldog on missions that required you take a beating from multiple waves of planes. This resulted in mulitple failures (for the first time through my playthrough) and a little annoyance. If they had simply provided window of text breifly explaining the premise of the mission and an option to accept or decline, I could have simply declined until I switched to the most optimal plane.
Frustrations aside, Chicago did have some interesting moments, and I’m finding the AA guns to be a more rewarding experience in the right situations. Having more time to explore the environment made me appreciate the contrast in landscape and how that affected my flying. Previously dealing with canyons and mountains that had curved, organic structures meant flying around Chiacgo’s rigid, 90 degree- based buildings and streets was often refreshing… except when I would fly out of bounds, and the computer would u-turn me into multiple buildings until I died.
One last gripe about the area after Chicago: unless I did things out of order, was it really necessary to have me recover the artifact BEFORE restoring the repair station? Enemies tore my plane to pieces within seconds, which forced me to stay on AA guns for most of the mission. I can understand developers trying to step up the challenge, but I found this to be a constrictive way of doing so.
All that being said, I’m still finding myself going to back to this game and having an overall enjoyable experience, which says something about its strengths.
Any chance you guys are going to interview any of the people involved in CS’s development?
I’ll try to set something up for multiplayer for this coming week. If you want to participate, please message letters@eat-sleep-game.com with CRIMSON SKIES in the subject. Include your gamertag in the text, please.
So I finally picked up the game and played through Chicago just now. Love the way it’s constructed and the missions get pretty cool with multiple things pulling at your attention at one time. Like having to dogfight, then man a zep turret to protect it, then taking out a train bridge’s support structure, and then swooping down to pick up tnt crates off of moving trucks and planting them on the warehouse before detonating them all in one go.
Oh, and I can’t wait to hear what you guys think about the tesla zep boss fight, or as I like to call it: The Deepthroater. The first time I tried the mission, I didn’t know where it’s weak spot was so it ate the Pandora. I assumed at first that it was a scripted event like in the caterpillar boss fight…Annnnd then it totally swallowed the Pandora and I failed and I muttered under my breath, “So I guess that WASN’T supposed to happen, huh?”
I can honestly say that this game is nowhere near as fun as I remember it being. The world of game design has evolved so much. Here’s what I am recommending for the next game club (as I said in my letter to rebel FM) Halo: Combat Evolved or Silent Hill 2.
These are both games that came out just after the turn of the new century and both made great strides in design and still hold up extremely well, whether it be the more commonly discussed game elements like AI, controls, mechanics (Halo) or atmosphere, story, and a more intelligent delivery of both (Silent Hill 2).
Should do the Castlevania series next.
Deus Ex Invisible War is a game I would like to see as a Game Club Title. Easy to buy over steam aswell. Keep up the good work.
im doing a paper from my economic class and i need to find out the type of resources baby phat uses, labor, the cost it take to run this business and if its monopoly, oligopoly, monopolistic competion or perfect competion..