Greetings! This week we go on at outrageous length at the flaws of Fable 3 (and how it could still be the object of our love), the flaws of Fallout: New Vegas (and how it merits tolerance), and then discuss the painful realities of some time with Kinect Sports before closing out with letters. Fat Ibuprofen!
This week’s music, in order of appearance:
The Afghan Whigs – Now You Know;
Blaqk Audio – Cities of Night
Subscribe!
Sweet. Thanks guys, my weekend is complete.
i want to sleep to your sexy sounds but its not in the itunes feed yet. fuck yeah you guys rock.
Jesus and itunes teamed up to introduce us again. Thank you. i can sleep soundly knowing arthur,anthony, tyler, and matt will defend me and my dreams from the horrors of shitty games. keep up the good work never a bad episode.
Awesome. Good job guys! Something to enjoy on my Saturday off.
I’m listening to your podcast drunk. Awesome start so far, no I don’t listen to gaming podcast alone while drunk, it has just sorta happened casue I went home early and I got this on my ipod and I’m still drunk while I start listening to this, although 2 hours, my drunkness will wear off probs. Anyway your awesome, keep on truckin
Great cast guys. Just finished it this morning, I especially thought that the game talk was helped along by both Matt and Tyler having had both played Fable III and Arthur and Anthony with Fallout New Vegas.
In fable 3 my long sword’s handle changed to a bony look as I killed a bunch of hollow men, so it does sort of alter depending on what you do in the world..
I lost ED-E too, it makes me mad because you need to get the dog to complete a series of quests that I can’t do now… Also, I may have missed the episode where you talked about it, but what happened to game club? Did yall just get too busy to do it, just wonderin.
I had the same issue where I lost Ed-E. He seemed to have vanished in Novak. I had long given up on my trusty friend and the days flew by. A week or so later whilst slogging my way through vault 34 and running low on all my rad away, stimpacks, etc, here comes Ed-E flying in from an area of the vault that I haven’t even explored. He came in pew-pewing and saved my ass. I hope he sticks around this time.
Why does itunes take so long to post the podcast? Frustrating.
Subscribe, then on your iTunes podcast page click “Refresh”.
It’s there as soon as it’s up here, don’t wait for it to appear on the RebelFM iTunes page.
To that Hunter guy that wrote in. Dude…you’re gonna spend a chunk of your adult life trying to sneak away from a girl after a one night stand or meaningless sex. That girl did you a favor. I used to work with a girl a few years ago and we had a series of one night stands. She was always gone in the morning and working with her was never awkward because we both knew it was just about sex. It only lasted a few months but was awesome while it lasted.
I was dieing for Anthony to stand up and yell, “Kinect sucks!” since it seemed like that was on the tip of his tongue the whole conversation. Actually I just kind of felt bad for him.
People who complain about not getting to do all the quests in fallout in a single play through are the fucking idiots. You make choices in RPGs, there are consequences (in good ones). This sense of entitlement needs to stop.
I agree. If you want an experience where you get all the content the first time through, pick up a book.
The people who complain about that view rpgs as checklists rather than experiences, which is really rather sad.
Chronic missingthefuckingpoint syndrome
Arkham Aslyum actually has some weird DRM where they actually take a gadget out of pirated versions, so you can’t continue if you pirated it.
http://www.escapistmagazine.com/news/view/94524-Arkham-Asylum-Pirates-Get-a-Gimpy-Batman
Regarding the always-connected DRM like AC2 and C&C4, if Jeff Green couldn’t tolerate it (http://pixelsmashers.com/?p=789), while he was EA’s spokesman, there’s no hope for this method.
you guys are wrong about no fast travel in fable 2.
if you paused, you could hit world, then select the area you wanted to travel to.
I’m pretty sure Arthur retconned his statement about 5 seconds later.
On the hump and dump letter.
That’s emancipation yaaaaaaayyyy!
It’s proof that women are equally horrible humans as men.
On the illegal copies.
I don’t do it anymore because of virusses and security risks.
I do however have NO PROBLEM AT ALL with downloading broken/horrible games or anything that puts money in Bobby Koticks pockets.
On a less angry note.
Matt, i didn’t knew you’re girlfriend had cancer. :s
Hmm for some reason this site tries to load Quicktime to stream whatever you have embedded.. That kills Chrome in a slow, painful way. Something that I rarely come across since version 6 came out.
For everyone else;
Go to about:plugins and disable Quicktime. This will re-enable the flash embedding, which I guess is there as a backup…
You can’t really uninstall the program itself if you use itunes to buy video, unfortunately.
Really glad you guys dived into the Fable 3 talk, cause my bodily seams have been bursting to let things out since I finished it this last Thursday (started it Tuesday). Anyways, to prevent myself from wasting the next hour of my life, here is a quick list of my thoughts/complaints about Fable 3.
- The story in Fable 3 is unaccomidating for side-quests for two main reasons; 1) They don’t give the player a proactive acknolwedgement or nudge to do any of them, and 2) The side-quests by and large are lackluster in their content and presentation with only a few exceptions (DND World, Book World, and Ghost Brothers World).
- Players are too rushed to complete the story and aren’t given a solid barometer of the progression they’ve made, leaving the player to assume which major events are indicative of the game coming to an end.
- “Kingship” goes by too quickly, especially after all the rushing they make you do to get there.
- They don’t tell you when exactly the game ending mission occurs. I was going to farm for gold to pay for my debts when, bam, I went one King event too far and the final mission began with me unable to do a thing.
- The Moral Quandries are far more black and white than Fable 2 (Citation: See the mission in Fable 2 involving the Ghostman at the Statue outside of Bowerstone).
- The new inventory system sucks, it’s either too convoluted (picking out clothes, yeesh) or none-existant (good luck seeing how many potions you have outside of a combat).
- SLOWDOWN, OH MY GOD SLOWDOWN! Turn a sharp corner and the frames drop like a brick. Talk to someone and immediately run from them and the frames drop like a brick. Walk without any other events occuring and THE FRAMES DROP LIKE A BRICK! It may only last 3 seconds, but when it happens every other 10 minutes it just gets pissy.
- A lot of the story arches are genuinly interesting, far more than Fable 2 even, but they only dabble in them and use them as an excuse for the player to do what it is he/she does and keep them moving.
There are more things I could say, but these were to major things. Having fell in love with Albion and its people in Fable 2 I seriously wanted to love Fable 3, but in the end all I can muster for is “it’s a slightly broken, mediocre game with an outstanding world that’ll keep you going along until the end. Then you drop it and forget it ever happened!”
Oh well
It does warn you when the final event of no return is about to occur, it says it in the loading screen, that last loading screen says one day left until the …..[spoiler].
What I would recommend for anyone playing this, is at that point you assume kingship (not really a spoiler) transfer your save file to a USB stick, if you don’t want to play through 15 hours of game again to see the other endings. I wish I had.
I strangely never had big slowdown problems mostly pop-in, but it did mostly go away after install or I may have just subconsciously adjusted for it.
Unparalleled accuracy, unequivocal cltairy, and undeniable importance!
IpzmfA kamidzsgscol
This will probably get lost in the comments, but Arthur, you should hear ”The Sporting Life” of The Decemberists. Made me think of you.
I really thought that Modern Warfare 2 sold far more then 300 thousand copies since at the peak there were 100 thousand people playing mulitplayer. Just today there was the peak of 65000 people playing online which if there was over 20% of the people who bought the game playing multiplayer at one time almost a year after the game was released that is crazy.
Yo! in New Vegas, companions can die in hardcore mode. Try turning it on Arthur, ED-E might perish. Or he could have got stuck indoors somewhere, happened to me twice. Try to remember the last dungeon (building) you saw him in, he might be there.
Peace!
FYI: Days later and itunes is still not showing the latest podcast.
Why is this episode not appearing on itunes? I want to download it damn it!
Well now it worked! Awesome!
Addressing piracy from the publisher’s perspective is three-fold. Countless developers and publishers have successfully employed this method, and achieved some great success.
1) Release your PC version simultaneously with the console version
2) Use some sort of zero-day one-time activation
3) Ignore the freaking pirates!
Bioshock. Civilization V. Every Valve game since Steam. Modern Warfare 2 (it actually sold *MILLIONS* on PC according to Robert Bowling). Fallout 3 and New Vegas. Starcraft II.
All of these recent games and many others had simultaneous PC/console releases. All of them had zero-day activation which meant that pirates couldn’t play them weeks before the official release. None of them had overly-harsh copy protection that punished the gamer more than requiring a Steam account.
All of those above games were either very successful, selling millions, or the developers never bitched about piracy, or both.
No solution will ever solve piracy, obviously. What Valve and Blizzard have grown to learn over the years is that punishing legitimate players doesn’t work. Delaying PC releases doesn’t work.
Ubisoft deserves all the lack of success that they get. They’ve used the harshest DRM methods *AND* they always delay their PC ports by 6+ months. No wonder no one buys them – everyone already played them on consoles!