Archive for the ‘delay’ Category

The Real Reason for the Delay of Metroid Prime 3.

Friday, February 23rd, 2007

Hey, what do you know, our first exclusive.

So first, I’d like to preface this post with a factoid and a statement. First, the factoid: for something to be considered a fact in traditional journalism, it generally needs three sources. This is in the interest of fairness, confirmation, and covering your ass. While one can be taken to task for accepting the word of a single person as fact, it’s harder to discount a story when three people can corroborate. Next, the statement. Because I have only one source for this, I’m going to officially state it as a rumor. There are a lot of reasons for this, but the most present are the brigade of Nintendo fans this may piss off, and the glowing IGN praise of Metroid 3 on the Wii that I’m about to contradict.

That said, I trust my source here. So I’m going with it.

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It isn’t episodic if it takes 2 years between “episodes”; it’s just a short game with a sequel.

Wednesday, February 7th, 2007

Valve has quietly announced that Half Life 2: Black and Orange have been delayed til Winter 2007 from this summer, which is, oh, I don’t know, the 17th time or so this game has been delayed. The problem here, as I see it anyway, is that Valve was the company to push everyone on the idea of episodic content. Sure, other studios talked about it, such as Ritual and Traveler’s Tales, but Valve was supposed to be the big company that brought legitimacy to the procedure. It surprised me then that no one questioned the ability of a developer who had already become notorious for their product delays about their ability to deliver content on a seriously impacted timetable, but people have questioned my sanity in the past. So here we are, about 10 months after the release of Half Life 2: Episode 1 (and typing that hurts me in ways that I lack the capacity to really describe), and we’re informed that there is at least another 10 months before we see Half Life 2: Episode 2. 20 months between releases is not episodic.

However, amidst my irate ranting toward Valve for their awesome ability to not keep any sort of development schedule, I do have to really give some credit to Traveler’s Tales for the work they’re putting into Sam and Max; it’s the best (and really only true) example of episodic content in gaming right now, and they only seem to be getting faster at getting content out there. We should have a review up soon, but suffice it to say that Chuf seems pleased.

-Aegies

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