Archive for the ‘PAX’ Category

Back from PAX, and pretty exhausted.

Monday, August 27th, 2007

We rolled into town a few hours ago (and Chuf just rolled out of town a short while ago to make his way back to the bay area for work tomorrow), exhausted but glad to have been able to go to PAX this year. We had a pretty interesting time there, and we should be posting additional stuff from our adventure later in the week (including some impressions from Haze and Dementium). In the meantime, there’s no podcast this week as we were almost a thousand miles away from our equipment, but hopefully we’ll get that made up soon. Thanks for the understanding, to the three of you that listen. As for me, I’m off to go fall down somewhere with some pillows.

-Aegies

Post PAX 2007: Dark Sector hands-on impressions

Monday, August 27th, 2007

Dark Sector is a hard game to judge right now, especially from the shortish demo on display at PAX this year.  On the one hand, control is generally good, the Glaive mechanic is largely functional and satisfyingly brutal, and the graphics are pretty good. On the other, the only level on display looks like the missing orange town level from Gears of War, the main character looks like Resident Evil 4’s Leon with a metal arm, and the enemies are palate swapped dudes in identical biohazard gear with traditional shooter weapons. 

Luckily (or cleverly) for Digital Extremes, the developers of the game, they’ve removed themselves from the melee of this fall’s release wave of titles and have instead moved it to next February, a time that both Crackdown and Lost Planet demonstrated could be a perfectly viable release window for competent games that might otherwise get lost in a crowded holiday shuffle.  And despite my apprehension at some of the more derivative elements of the game, from what I’ve seen so far, the game is looking promising. 
(more…)

buy adobe oem oem soft download patek vertu replica