Archive for the ‘Sega’ Category

NiGHTS sequel a reality; I stockpile gasoline and matches.

Tuesday, March 27th, 2007

The original NiGHTS on the Saturn was one of the few refuges of the dying Sega fanboy back in the day; here was a 3D game that looked beautiful, and featured an artistry and elegance that virtually nothing on either of the competition’s consoles could match. It was the first time I ever used an analog stick and knew that what I was doing control wise would not be remotely possible with a digital pad (and it probably didn’t hurt that my silly teenaged ass tried to be traditional and play it with a D-pad first). It was possible to play with the pad, but the artistry of the title didn’t really click until the smooth lines you’d draw in the air with analog stick were visible. Gameplay dependent on elegance is something that I don’t think I’ve ever seen to that degree again. But I’m also getting old, so nostalgia could admittedly be playing a large part in my fond remembrance of a title that I think fewer than 200,000 people west (or east) of Japan ever played.

So with that in mind, I meet the coming out of a NiGHTS sequel with some trepidation. It will likely be on the Wii, and I actually do feel that controlwise, this is a good fit to move the game forward, rather than treading overmuch on previous ground. Graphically, well, I worry, but the recent Sonic Wii game, as well as new footage of Mario Galaxy, lead me to believe that so long as Sega relies on artistry over graphical bells and whistles, it could be tarted up quite nicely (or at least compare favorably to my fuzzy recollection of the original).

However.

If the teams responsible for any Sonic game since the original Sonic Adventure get near this, I will find something important to Sega and burn it to the ground. So help me. I’m one of the few that actually played the original NiGHTS, with analog controller, on the Saturn. Sega, you’ve shit all over my pre-adolescence; please don’t move into my adolescence as well.

-Aegies

Developer says third party games don’t sell well on Nintendo platforms; Well, duh.

Wednesday, January 24th, 2007

According to Brian Dreyer, business development manager at Frontline Studios (Sadness for Wii, in-development), third parties are hesitant to develop for Nintendo platforms because of historically poor performance for non-first party games (gee, that sounds familiar). In an interview with Gamesindustry.biz, Dreyer claims that while Ubisoft has jumped in feet first (albeit with 2 original titles and a host of ports) and Sega has released a Wii-specific version with a new Sonic game on the way, developers like Capcom and Konami have little announced for the new console. So far, this hesitance has proved financially sound, as a first party title is still the top selling game on the platform, with Red Steel and Rayman coming a distant second and third respectively. Third party software sales also saw a diluting effect from the pack-in domestically of Wii-sports, effectively mitigating the need for third party titles that other console launches have seen. In case it isn’t obvious, third parties like it when you have to buy one of their games before you can actually play the system.

The question is, if independent developers like Frontline are willing to develop for the platform due to its comparatively low development costs and the possibilities of new means of interaction, will they be able to find publishers willing to take a chance in hostile waters? And if they do, will Wii owners actually buy it?

-Aegies

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