Archive for the ‘Wii’ Category

“No Conspiracy!” Yells Nintendo.

Wednesday, November 28th, 2007

We all think it. Come on, you do. We all think that Nintendo is hording the Wiis ( I call them the Wii-Wiis. Cause its funny). Fils-Aime of Nintendo denies this with a clenched fist and an iron jaw. Stocking-piling? Sensation-rigging? Not on his watch!

“There is no secret plan to store Wiis in a warehouse to spur demand. The company, after all, is trying to reach out to women and 40 and 50-year olds who aren’t avid gamers. They aren’t going to sleep outside of a store overnight or visit a retailer five or six times. It is literally a missed opportunity,” he said.

So there! The Wii might be using some old school tech, and it might be dvd-driveless and without a harddrive. But those damn things are hard to make. Wiis hold the magic of the innocent. Do you know how hard that is to capture? Do you?

[Via Games Industry]

Jayslacks

Got my SMG ready to kill bitches

Monday, November 12th, 2007

And by bitches, I mean goombas. That’s right, like many of you, I picked up Super Mario Galaxy today. Aegies will be sad when he learns that I failed to edit or put up a podcast–of which we have two new ones recorded–but I just got too caught up with the Mario. That, and it was a pretty epic evening of traveling and what not–just installing the update that came with the game took almost ten minutes.

Down to business…SMG is a great game. I have only played through the first galaxy, but I can already tell that the game is solid; it’s beautiful, it has mechanics to it that keep it fresh, and the music–sweet jesus, the music–is awesome. More than anything else, the score has been the thing that makes me want to keep playing.

The Wii remote mechanics are fun–though I do tire of waggling my wrist about. Really though, this game shows what a game that is truly designed for the Wii–to take advantage of all its pros, and hide its cons–can be like. The controls take advantage of both the movement and pointer sensors of the Wii remote, and somehow manage to never feel intrusive.

Ultimately though, just from my early impressions of the game, I already feel safe in saying that if you hated Mario 64, you might hate this game, too. The game isn’t the same, but it still relies on a lot of the same things that made that game fun (what else would you expect from Nintendo?).

I’ll have to play more of the game to find out if it makes it into my top releases of the year, but I can already tell that I could never argue with anyone who said it was in theirs.

Chufmoney

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