Archive for the ‘Xbox Live Marketplace’ Category

Beautiful Katamari Demo Impressions

Friday, August 17th, 2007

Let me start by saying that I was a big fan of the PSP release Katamari Damacy. I didn’t own a PSP at the time, but I wrestled the thing out of my roommate’s hands whenever I could, sometimes just listening to the ridiculous music. The strange theme music was so great that me and my roommate at the time would listen to MP3 versions of it when we were hanging out. Yeah, I know, we’re fucking nerds.

When I heard that a Katamari game was coming out for 360 I had mixed feelings. I was worried that the game, while great for a short handheld experience, wouldn’t translate well to the console. Some how the controls felt intuitive with the buttom scheme on the PSP. Moreover, I was worried that the game would not appeal to the 360 audience, since it isn’t a violent shooter. Don’t believe me? See Viva Pinata’s sales numbers.

The demo did nothing to assuage my mixed feelings. I was immediately excited when it started — hearing the theme music ringing in my surround sound rocked my soul! — but the game did not blow me away. However, this isn’t to say that it isn’t fun, quite the contrary, it is a really enjoyable demo. The addicting appeal of the original Katamari lives on, with you quickly just focusing on the ridiculous premise of trying to pick up bigger and bigger worldly objects. It’s hard to explain, you should try it.

That being said, I still have my worries. I sincerely hope that this game doesn’t release for an MSRP of 59.99$. Unless the online component is mind blowingly awesome (it isn’t contained within the demo), I just don’t see enough content to warrant the price. It is fun, but I don’t see myself having much time to dedicate to an expensive casual game when the season of gaming death is almost upon us. Again, I could be wrong if the online proves to be amazing.

The demo is worth a try, especially if you have never played the game in it’s other incarnation. Play through the demo a few times (it only lasts 3 minutes). The first time you might not like it, but by the end you’ll probably figure out why so many people fawn over this title.

Chufmoney

Xbox.com Update

Monday, July 2nd, 2007

Xbox.com has recently had a face lift. If you’ve never visited the site before, you will not notice anything exceptionally special and will probably think that the site is solely an ad delivery system. Which, uh, it is. But those who use Xbox.com to check messages and see who is on-line will enjoy a few simple updates. The home screen is still mainly for advertising with a few game shout outs. But type in your gamertag information at the upper right and you are taken to your gamertag home page. Once here, you’ll probably have no reason to go to another portion of the sight. The tabs now have translucent drop downs. It makes the movement on the site very quick and less cumbersome. The Xbox Live Marketplace information is still hard to find, which makes absolutely no sense to me. Why would Microsoft make if difficult to find out what movies are coming out and when? And why do they stagger their release? I’m ranting, sorry. The messaging system for Xbox live on the website is still good and bad. It is not as user friendly as I’d like and I’m not sure why audio can’t be heard from the site. If a friend leaves you a voice message, you have to log on through you Xbox 360 to hear it. I’m sure it has something to do with some technical mumbo-jumbo that is beyond me. But it would be nice. The best thing about this minor update is that the site is cleaner, a bit easier to navigate, and is more focused around your gamertag. Hopefully updates like this will continue, with more direct links and interactions between specific games. Hey, we pay $50 bucks a year for something, right?

JaySlacks

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