Archive for the ‘xbox live’ Category

Xbox.com Update

Monday, July 2nd, 2007

Xbox.com has recently had a face lift. If you’ve never visited the site before, you will not notice anything exceptionally special and will probably think that the site is solely an ad delivery system. Which, uh, it is. But those who use Xbox.com to check messages and see who is on-line will enjoy a few simple updates. The home screen is still mainly for advertising with a few game shout outs. But type in your gamertag information at the upper right and you are taken to your gamertag home page. Once here, you’ll probably have no reason to go to another portion of the sight. The tabs now have translucent drop downs. It makes the movement on the site very quick and less cumbersome. The Xbox Live Marketplace information is still hard to find, which makes absolutely no sense to me. Why would Microsoft make if difficult to find out what movies are coming out and when? And why do they stagger their release? I’m ranting, sorry. The messaging system for Xbox live on the website is still good and bad. It is not as user friendly as I’d like and I’m not sure why audio can’t be heard from the site. If a friend leaves you a voice message, you have to log on through you Xbox 360 to hear it. I’m sure it has something to do with some technical mumbo-jumbo that is beyond me. But it would be nice. The best thing about this minor update is that the site is cleaner, a bit easier to navigate, and is more focused around your gamertag. Hopefully updates like this will continue, with more direct links and interactions between specific games. Hey, we pay $50 bucks a year for something, right?

JaySlacks

Shivering Isles crippled on the Xbox 360

Tuesday, March 27th, 2007

I saw this earlier on IGN, but I wanted to wait until I could get home and confirm it, and confirm it I have: Hilary Goldstein reports that due to concerns of piracy and, basically, anyone getting to play anything for free that Microsoft wants to charge for, Microsoft has instituted a policy for Premium Downloadable Content (which the Shivering Isles is) that prevents it from being used when not signed in to Xbox Live. While many may argue that this a moot point, given the constant network connection most people use with their 360s, they would be wrong; there are obviously situations where having a 360 connected to the internet is not feasible, or beyond their control. Examples of this would include network troubles, ISP downtime, or, you know, Xbox Live being taken down for maintenance. Just hours after downloading the Shivering Isles, I find myself unable to play content I paid a premium price for, because of Microsoft’s draconian Live policies. If the timing of the scheduled Live downtime had been different, it might have been some time before this came to light, but here we are. If Microsoft’s goal is to piss off customers who have spent approximately 4000 Microsoft points in the last 7 days, then I think they’re doing a bang up job. I’m waiting for an explanation from Microsoft PR before I really flip out, but if I had bought this from a retail location rather than online I would already be at the store demanding to talk to someone about a refund and beating the crap out of the person that sold it to me. I should not have to be signed into Live, a luxury that is not always possible, to play paid, downloaded content. This is another example of Microsoft Legal and Financial getting in the way of functionality and usefulness of product; we can add it to the list along with “inability to playback “.avi” files or “use third party hard drives”, among many others. This isn’t selling anyone on the idea of a paid online service Microsoft.

-Aegies

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